Starfield's Major Update Hits Xbox and PC Patch Details Revealed
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The latest and largest update for Starfield has officially launched for Xbox Series X/S and PC platforms. Earlier this month, Bethesda released this patch in beta for PC and detailed the numerous fixes it would bring when fully deployed later in May. After a brief testing phase, Starfield update 1.11.36 is now available, introducing new features that players, especially on Xbox, have been eagerly anticipating since the game's release.
GamePlay:
"Starfield," Bethesda's highly anticipated RPG, dazzles in its PC gameplay footage on YouTube. Set in a vast sci-fi universe, the game offers stunning graphics with detailed environments and realistic lighting. Players can customize their characters and spacecraft, engaging in thrilling space combat with dynamic controls and impactful physics. The narrative is rich with lore and character development, offering quests with multiple dialogue choices that shape the story. The open-world design encourages exploration, with hidden treasures and side missions scattered throughout the galaxy. "Starfield" promises an epic adventure, blending advanced technology with classic RPG elements for an immersive experience.
The most significant addition in this update is the new performance adjustment options for Xbox Series X. Players can now choose between 30fps, 40fps, and 60fps, provided they have a VRR-supported monitor. In addition to this enhancement, Bethesda has added surface maps to Starfield, addressing one of the most popular player requests. The update also includes numerous bug fixes related to various quests and gameplay mechanics, further refining the overall experience.
Starfield Update 1.11.36 Patch Notes
XBOX SERIES X DISPLAY SETTINGS
Many players have requested more control over graphic fidelity and performance on Xbox, similar to the customization options available to PC users. We are now making this possible on Xbox Series X with several settings to optimize your gaming experience according to your preferences and display capabilities.
We recommend using a Variable Refresh Rate (VRR) Display running at 120hz and ensuring your Xbox is configured to utilize it. With this setup, Starfield will default to a frame rate target of 40, balancing performance with visual quality.
Starfield’s newest update brings a host of customization options to enhance your gaming experience, particularly focused on frame rate targets and performance settings.
Frame Rate Target: Players can now select from 30, 40, 60, or an uncapped frame rate if using a VRR (Variable Refresh Rate) display. For those without a VRR display operating at 120hz, you can still choose between 30 and 60 fps. However, be aware that selecting 60 fps on a non-VRR display might result in occasional screen tearing.
Prioritize: This update allows you to prioritize between Visuals and Performance. If aiming for a frame rate of 60 fps or higher, it's recommended to switch to Performance mode. Visuals mode ensures the highest resolution with full detail for special effects, lighting, and crowds. Performance mode, on the other hand, reduces internal resolution and detail for these elements to maintain smoother gameplay. Both modes may dynamically adjust internal resolution when action intensifies. A brief change in lighting may occur when switching modes as the system adjusts.
VSync: Players can now toggle VSync on or off. Turning VSync off separates the game's frame rate from the monitor's refresh rate, which can lead to screen tearing. Turning VSync on synchronizes the game’s frame rate with the monitor's refresh rate, preventing screen tearing but potentially limiting the number of frames displayed.
Bug Fixes
Enhanced stability and performance.
Improved character fleeing, avoidance, and pathfinding.
Fixed multiple issues related to object placement.
This update not only adds significant control over your visual and performance settings but also addresses numerous bugs to improve the overall gameplay experience.
The latest update for Starfield brings a host of gameplay enhancements and bug fixes to ensure a smoother and more enjoyable experience. Here are the details of the key improvements:
Ship and Crew Fixes:
Resolved an issue where a ship's maximum shield capacity could appear reduced after loading a save with specific crew assignments.
Fixed a bug where invisibility could linger on a companion's weapon even after the effect ended.
Addressed a problem preventing repeated docking with a previously commandeered ship.
Fixed issues with Class C flight behavior when entering targeting mode while boosting.
Resolved an issue when attempting to dock with a ship that is grav jumping away.
Corrected a ship scanner bug that could show incorrect hostility or crew count.
Fixed overlapping docked ships after loading a save during boarding.
Gameplay and Interaction Fixes:
Stunned characters no longer show an option to talk.
Fixed apparel display issues on mannequins and ensured helmets no longer cull the neck and torso.
Addressed weapon duplication when looting enemies and a rare dialogue interruption issue when characters are attacked.
Corrected a dialogue camera focus issue when exiting conversations.
Enhanced the behavior of Neon and Ryujin security in arresting players for criminal activities.
An autosave is now created when fast traveling to the player ship if "Save on Travel" is enabled.
Environmental and Visual Fixes:
Resolved issues with sandstorm hazards and weather changes when entering a ship.
Fixed problems with Starborn Power 'Inner Demon' on certain robot models and several save-loading issues after using 'Phased Time' power.
Corrected lip-sync issues while 'Phased Time' is active.
Fixed a rare issue causing legendary Starborn weapons to lose special effects.
Resolved storage issues on the Razorleaf and a bug causing players to appear in zero gravity after completing a temple.
Combat and Weapon Fixes:
Fixed the Rifle Certification skill to ensure the faster reloading benefit.
Addressed issues with certain weapons not firing immediately after aiming and melee attacks occurring without animation.
Corrected a visual issue with laser sights on enemy Magshear weapons and various weapon visibility problems when using the hand scanner or switching weapon types.
User Interface and Miscellaneous Fixes:
Fixed subtitle display issues from the ECS Constant and gaps appearing on characters when previewing helmets.
Resolved clothing visibility through spacesuits after aiming with a scope.
Addressed unintended force on enemies when killed and an issue with killing seated characters.
Ensured loading saves retain camera settings and fixed quest cooldowns.
Resolved an issue where UC ships could send friendly hails to Crimson Fleet members.
Corrected player-stuck issues on Moara's ship and the disappearing desk in Akila's Ship Services building.
Ensured random ship encounters land on planets and fixed the turn counter on the persuasion minigame with the Star Parcel Freighter.
Ship Service Technicians now return to their normal locations if they wandered away.
Players accessing Benjamin Bayu's penthouse can now exit properly.
These improvements and fixes ensure that your adventure in Starfield is as immersive and bug-free as possible, enhancing both the gameplay and overall experience.
The latest update for Starfield introduces a range of enhancements and fixes to improve the visual experience across various aspects of the game.
General Enhancements:
Exterior ship lights now display correctly in Photomode and during travel sequences.
Multiple shadow issues, including flickering and precision problems, have been resolved.
Improved the appearance of depth of field in specific scenarios.
PC-Specific Fixes:
Fixed an issue where the galaxy map could zoom out incorrectly.
Addressed a rare problem causing the ocean to not blend smoothly with the shore.
Corrected a screen stretching issue on 16:10 and 32:10 monitors with FSR3 in the character editor.
Enhanced flickering artifacts that occurred with upscaling techniques such as DLSS, FSR, and XeSS.
Fixed several flickering and ghosting issues related to FSR3.
Resolved an issue where the game UI could disappear after changing the Borderless Full Screen option while using FSR3.
Environment and Weather Fixes:
Improved lighting and shadow effects under trees for a more natural look.
Enhanced the consistency of wind direction.
Fixed an issue causing star glows to be slightly visible through planets.
Improved the visual quality of rain ripples on water surfaces.
Resolved missing fog issues when landing in Neon.
Specific Visual Enhancements:
Corrected subtle flickering on highlighted parts in the ship editor.
Improved the appearance of lighting and shadow under trees.
Enhanced wind direction consistency for more realistic environmental effects.
Fixed an issue that could cause stars' glow to be visible through planets.
Miscellaneous Fixes:
Resolved visual artifacts with some visual effects.
Fixed occasional artifacts during camera transitions.
Addressed a rare issue causing missing object highlights in the hand scanner.
Corrected visible rain effects that could appear inside spaceships.
Fixed an issue causing water to turn white in New Atlantis when using a particle beam.
Changed a setting option from "Off" to "Low Quality" for motion blur to better reflect its functionality.
Adjusted the default value for Ship Third Person Field of View (FOV).
Resolved an issue causing weapons on racks or in containers to disappear or change upon re-entering the player's ship.
These updates aim to provide a smoother, more immersive visual experience, addressing various graphical issues and improving overall game aesthetics. Enjoy a more visually polished journey through the universe of Starfield!
Outpost Update Notes
Crew Station Issue: Fixed a bug causing robots to appear unassigned after deleting the Outpost Crew Station.
Cargo Link Orientation: Addressed an issue where Cargo Link parts wouldn't update their orientation after moving a structure.
Object Repair Outline: Removed a persistent red outline that sometimes remained on objects after being repaired.
Greenhouse Water Input: Fixed a problem where changing flora types in greenhouses could disconnect the water input.
Environmental Hazards: Resolved an issue with environmental hazards persisting inside outpost structures in hazard areas.
Greenhouse Relocation: Fixed a bug where greenhouse plants didn't move correctly when the greenhouse was relocated.
Stairs Deletion: Fixed an issue where stairs could sometimes be deleted along with objects placed on them.
Unintended Locations: Addressed an exploit allowing players to reach unintended locations by stacking furniture.
Storage Container Foundations: Resolved an issue with auto foundations for storage containers appearing where stackable containers already exist.
Outpost Wires: Fixed a problem with wires not moving correctly when a wired structure was relocated.
Floating Habitat Modules: Addressed an issue causing habitat modules to float when supporting structures were removed.
Ambient Audio: Fixed an issue that could unintentionally alter the ambient audio of Outpost items.
Cargo Ship Unloading: Fixed a problem with inner-system cargo ships not unloading resources to full capacity.
Quest Update Notes
Back to the Grind: Fixed a bug causing the camera to unintentionally switch to first person after exiting the interview seat with Imogene.
Breaking the Bank: Addressed an issue where unselected dialogue options incorrectly grayed out when talking to Chief Purser Murata.
Breach of Contract: Resolved the issue of Dr. Keala not appearing at the intended location.
Crew Encounter: Fixed a problem causing Betty Howser to not show up in Jake's bar for hiring.
Echoes of the Past: Resolved a rare issue that caused Delgado to get stuck while navigating the canyon.
High Price to Pay: Fixed a bug halting progression if a United Colonies character was hit during the escape.
Hostile Intelligence: Resolved an issue making the Steam Tunnels inaccessible if the mission area was left for too long.
Into the Unknown: Addressed a problem where Vladimir stopped giving the player Temple locations.
Into the Unknown: Fixed a rare bug preventing the temple location from populating when receiving the "Go to" objective.
Legacy's End: Fixed an issue causing Huan Daiyu to not be in the correct position at the mission's end.
Legacy's End: Resolved a bug causing Crimson Fleet prisoners to have incorrect idle lines in the Brig of the Vigilance.
Legacy's End: Fixed an issue when returning to the Key if a freed prisoner was killed.
Loose Ends: Addressed a problem preventing the scene between Neshar and Neon Security from occurring as intended.
No Sudden Moves: Fixed a rare issue causing Petrov to get stuck while walking to the artifact.
One Small Step: Resolved a bug causing Vasco to appear stuck in the floor of a commandeered Crimson Fleet ship.
One Small Step: Miners will no longer fire on the player in the Vectera mines.
One Small Step: Addressed an issue preventing fast travel to the ship from the world boundary.
Rook Meets King: Fixed a bug causing idle animations to play on a corpse.
Sabotage: Resolved an issue causing manipulated characters to move unintentionally.
Start-up Stopped: Addressed an issue where the quest sometimes failed to initiate.
The Best There Is: Fixed a problem causing the player to receive an unintended objective.
The Devils You Know: Improved character gaze direction in some scenes.
The Mantis: Fixed a rare bug causing the Razorleaf to disappear.
The Old Neighborhood: Addressed an issue with area of effect attacks on Moara's ship.
War Relics: Resolved a problem causing Unit 99 to appear stuck.
Left Behind: NPCs will no longer discuss being attacked by wildlife on lifeless planets.
Legacy's End: Fixed an issue causing NPCs to be culled based on player location.
Grunt Work: The Terrormorph will no longer get stuck if lured into the room where Hadrian is hiding.
Check out our detailed guide on Helldivers 2:
As you journey through the vast universe of Starfield, exploring its intricate lore and engaging in thrilling space battles, you might also enjoy delving into other captivating sci-fi games. For fans of cooperative gameplay and intense alien combat, Helldivers 2 is a must-try. This game enhances the cooperative experience with expanded arsenals, diverse environments, and strategic teamwork. Check out our detailed guide on Helldivers 2 to see how it compares and complements your Starfield adventures. Both games offer rich, immersive experiences that are sure to satisfy your sci-fi cravings.
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